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A new Transfer Polygon Attributes feature allows you to transfer UV, color per vertex (CPV) and vertex position information between surface meshes of 
differing topologies. This proves particularly useful when working with two 
different versions of an object/character (e.g., one high resolution and one 
low resolution). You could then transfer existing UV sets that have already 
been laid out to the lower resolution model. The feature also lets you create 
a “shrink-wrap” effect as they transfer vertex positions from one model to 
another. 
Streamlined New Polygon Tools and Workflows 
New and improved tools such as polygon bridge, multiple edge loop insertion, 
and enhanced UV layout, and new workflows, such as the ability to 
interactively create, position, and scale primitives in a single operation, 
maximize productivity for the most common tasks. 
Geometry Caching 
You can now cache deformations on polygon, NURBS (including curves) and 
subdivision surface geometry, allowing for faster playback and rendering of 
scenes. Caches can be edited and blended in the Trax Editor, letting you 
blend the results of various vertex animations together in order to form a new 
animation: for example, you could correct deformations by remodeling and 
replacing particular frames and then smoothly blend in and out of the changes. 



At a minimum, the 32-bit version of Maya 2009 software requires a system with the following hardware: 
* Windows: Intel® Pentium® 4 or higher, AMD Athlon® 64, or AMD Opteron® processor 
* Macintosh®: Intel®-based Macintosh® computers 
* 2 GB RAM 
* 2 GB free hard drive space 
* Qualified hardware-accelerated OpenGL® graphics card 
* Three-button mouse with mouse driver software 
* DVD-ROM drive 


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